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Ager Agemo
Saturn Reaper
120
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Posted - 2012.11.13 13:07:00 -
[1] - Quote
I have been wondering, I know people always complain when bounties get cut on their section of space, be high low or null sec.
but then, why cant bounties be cut in all the whole server as to keep it fair and reduce the isk fountain, lets say... in half?
additionally this might make stuff like mission rewards themselves more worth.
comments?
additionally, maybe remove blue loot buying npcs and change that loot to become an ingredient to manufacture stuff? |

Ager Agemo
Saturn Reaper
120
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Posted - 2012.11.13 14:34:00 -
[2] - Quote
Rodtrik wrote:The influx of bounties isn't really the problem. It's the ease that bounties are obtained with, i.e. L4 missions with AI resembling the intelligence of a herd of lemmings. Fix that, you take a step towards fixing inflation.
well according to you then the future proposed npc changes by ccp will fix the issue, the ones that wil change npc fittings and ammoutns to be more in par with capsuleer pilots, albeit weaker? |

Ager Agemo
Saturn Reaper
120
|
Posted - 2012.11.13 14:45:00 -
[3] - Quote
Mallak Azaria wrote:Remove bounties from mission rats, keep mission rewards at the same level. That way mission runners will still have isk for LP turn in & it will actually give them a reason to loot & salvage.
come to think of it, this is acceptable too, but the npc ships themselves need some kind of reward aside from just salvage, maybe a chance to drop faction items? albeit extremely low? (at the same time lowering a bit the price of some faction modules that are not even better than their t2 counterparts) |

Ager Agemo
Saturn Reaper
120
|
Posted - 2012.11.13 14:50:00 -
[4] - Quote
Mallak Azaria wrote:
They already drop a bunch of modules & ammo to loot. As it stands, highsec mission runners don't loot & salvage because they make more isk/hour from the bounties. Remove the bounties from missions & it helps inflation & gives them a reason to loot & salvage again. It would help make both lowsec & nullsec more attractive places to grind isk.
Agree, didnt think about it, its a good way to encourage hunting in low and null.
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Ager Agemo
Saturn Reaper
120
|
Posted - 2012.11.13 14:56:00 -
[5] - Quote
Kara Vix wrote:Everyone wants to nerf the other guys activities while buffing their own.
i m just saying nerf everyone, so no one complains, if bounties are cut across ALL eden by the same % no one will be able to say it was biased or whatever. |

Ager Agemo
Saturn Reaper
120
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Posted - 2012.11.13 15:10:00 -
[6] - Quote
Some Rando wrote:Rengerel en Distel wrote:Pretty sure the last word from CCP was that we were in a deflationary period. Really need a link to that quote. me too. |

Ager Agemo
Saturn Reaper
121
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Posted - 2012.11.13 15:16:00 -
[7] - Quote
Typhis Deterious wrote:You have the choice to do them and make the same money as carebears. You CHOOSE not to do them just as they CHOOSE to do them.
It's all choice and is not like you are being excluded. SO the idea of cutting bounties on NPCs only affects some, but not those who do no pve.
Tell me again how that is a fair system?
Uhm... pvp ships are not spawned from thin air? |

Ager Agemo
Saturn Reaper
121
|
Posted - 2012.11.13 15:27:00 -
[8] - Quote
Typhis Deterious wrote:Mallak Azaria wrote:Typhis Deterious wrote:You have the choice to do them and make the same money as carebears. You CHOOSE not to do them just as they CHOOSE to do them.
It's all choice and is not like you are being excluded. SO the idea of cutting bounties on NPCs only affects some, but not those who do no pve.
Tell me again how that is a fair system? Risk vs reward. SO those of us who run wormhole sites and kill sleepers for income are untouched by this "cut in bounties" while those who make their money running missions or ratting get their income cut? Not to mention those who strictly pvp are untouched as well. What risk vs reward are you talking about? There is no fairness to that. Fairness suggests something affecting everyone in the game. Face it: you want more targets, this isn't about how much money carebears make. nullsec is a choice and there are rats a plenty worth a helluva lot more than your standard mission npc. Not to mention officer drops. Risk vs reward is already in place. You rat in nullsec you stand to get great rewards but risk gate camps and getting scanned down and popped.. You run hi sec missions you get good but not great income, and basically no officer/pirate drops unless you buy them for outlandish amounts or luck into a good exploration site that has a small chance to drop faction loot. Most of these modules and such that cost in the 100s of millions to billions come from nullsec. Still not seeing how npc bounties are the problem.
I believe i mentioned and stated very well that blue loot should also get nerfed i m not leaving any group out, and the modules cost 100s of millions because they are price inflated if there was less isk they would cost much less as well. |

Ager Agemo
Saturn Reaper
121
|
Posted - 2012.11.13 15:39:00 -
[9] - Quote
Typhis Deterious wrote:Some Rando wrote:Typhis Deterious wrote:SO those of us who run wormhole sites and kill sleepers for income are untouched by this "cut in bounties" while those who make their money running missions or ratting get their income cut? Not to mention those who strictly pvp are untouched as well. What risk vs reward are you talking about? Hey, why not? Let's cut the value of blue loot too. Although, tbh, the risk/reward is pretty spot on already. Typhis Deterious wrote: There is no fairness to that. Fairness suggests something affecting everyone in the game. Face it: you want more targets, this isn't about how much money carebears make. nullsec is a choice and there are rats a plenty worth a helluva lot more than your standard mission npc. Not to mention officer drops. Risk vs reward is already in place. You rat in nullsec you stand to get great rewards but risk gate camps and getting scanned down and popped.. You run hi sec missions you get good but not great income, and basically no officer/pirate drops unless you buy them for outlandish amounts or luck into a good exploration site that has a small chance to drop faction loot.
Most of these modules and such that cost in the 100s of millions to billions come from nullsec. Still not seeing how npc bounties are the problem. This man does not understand the EVE economy. I understand it well actually as I have been trading on it for 6 years. I started out in industry and moved onto nullsec, and finally into w-space. What i don't understand is the animosity toward those players who do not want to venture into nullsec and would rather mission in high sec.
I have no animosity against anyone, i live everywhere, i get my isk from lvl 4 missions, i pay the game with plex, i kill people on low sec, i participate in fw, i get into station pvp games, and whenever i have enough spare isk i get into null to get blobbed or to drop bombs on blobs. |

Ager Agemo
Saturn Reaper
121
|
Posted - 2012.11.13 15:45:00 -
[10] - Quote
now now guys lets not get into a carebear vs nullbear topic, we all know both bears need something to mitigate their safety but that is not what this is about... |

Ager Agemo
Saturn Reaper
121
|
Posted - 2012.11.13 15:56:00 -
[11] - Quote
1 year ago i bough an abaddon for 110 mill.... nowadays i would be very lucky if i can find an abaddon for 230 mill.. i believe there is still quite some inflation... |

Ager Agemo
Saturn Reaper
121
|
Posted - 2012.11.13 16:05:00 -
[12] - Quote
LHA Tarawa wrote:Terrorfrodo wrote:I don't see a lot of inflation except in PLEX prices. Which I don't care about. Really? Because mineral prices have just about doubled in the last year, along with the price of tech 1 ships and equipment. If you fly mostly T2/T3 and faction (even meta 4), then yeah, not much inflation. Prices based on mineral costs... way up. Again, this demonstrates that the inflation is being pushed by the removal of mineral generating drone drop and rat dropping meta 0. This shows that this is not systemic spiral inflation with no end in sight, but rather temporary inflation as mining profitability adjusts from its deflated state (caused by alternate means of mineral injection) to match that of mission running.
however i believe as the prices increases in order to match them mission running and anomalies will increase in activity and thus increase teh ammount of isk avaible and encourage further mineral grown, the tipping point being when players just cannot run anymore missions or anomalies out of sheer exhaustion. |

Ager Agemo
Saturn Reaper
123
|
Posted - 2012.11.18 06:02:00 -
[13] - Quote
Mars Theran wrote:Given the nature of the question of this thread, why don't you take a tally of responses and see where it's at, maybe post an update in the OP?
After reading most posts I would say the reason such thing wont be done, its because people is way too greedy, so greedy to the extend they wont do anything that nerfs everyone equally.
its either, nerf my enemies or do nothing.
and that along with the sense that bigger numbers mean more wealth, I believe most people don't understand wealth its relative instead of an absolute value... |

Ager Agemo
Saturn Reaper
124
|
Posted - 2012.11.19 17:32:00 -
[14] - Quote
Harbingour wrote:MinefieldS wrote:Inflation might be beneficial because less people can afford to buy PLEX  There is an arguement hat some inflation is beneficial: it forces peopleto notsiton their money & go play the game YOU CAN'TJUST RETIRE WHENTHERE ISHI INFLATIONS becauseyour money is slowing disappearing Thus deflation in this game would be a REL BAD thing... Although DrE seemsto not thinkso 
how many typing errors can there be in a single post...? i already lost count with yours... |
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